Making Hairpins Behave Like Music Notation
Posted: Tue Jan 25, 2022 5:01 pm
Whenever I insert a hairpin into Finale, it seems to overlap with its pre-inserted start and end dynamics.
Why is Finale not programmed to know that such overlaps are forbidden?
I find myself having to waste time re-positioning hundreds of hairpins at every occurrence, when Finale should 'know' that a dynamic line comprises dynamic settings (p, pp, ff etc.) and those signs used to modulate those dynamics. - It's all part of the same, dynamic, information stream for the player.
Have I missed something? Is there a way to get Finale to place hairpins intelligently and musically?
Many thanks![Smile :)](./images/smilies/icon_smile.gif)
Why is Finale not programmed to know that such overlaps are forbidden?
I find myself having to waste time re-positioning hundreds of hairpins at every occurrence, when Finale should 'know' that a dynamic line comprises dynamic settings (p, pp, ff etc.) and those signs used to modulate those dynamics. - It's all part of the same, dynamic, information stream for the player.
Have I missed something? Is there a way to get Finale to place hairpins intelligently and musically?
Many thanks
![Smile :)](./images/smilies/icon_smile.gif)