Does your Finale saturate the CPU?
Posted: Mon Oct 21, 2019 8:07 am
The long and short of this post is:
If you have a 32-bit Windows machine, and you start the Windows task manager (control-alt-delete-Start Task Manager), and you start any simple Finale playback, what percentage of all CPU time does your Finale use?
Data from a couple other machines could be really helpful with a problem I'm having. My hope is that it's just my Finale that clobbers the CPU (while doing not very much work), and that perhaps there's a fix.
Magnificent test file attached, if needed.
thanks,
Garry
-----------------------
Here's some gory details....
I've been doing video captures of Finale playbacks recently (yes, indeed, they'll be for posting on Youtube - after some post-processing.) And I'm using an excellent (and widely used) program called ffmpeg to do the capturing. But that program is having quite a bit of trouble because it can barely get enough CPU time do its work. And I'm suspicious of Finale.
Because:
I notice that my Finale (2014.5), when playing back, always "pegs the meter" on one of the four CPU cores on my machine. I.e., it uses all of the CPU that it can get (25% of the total power, as a single-threaded program.) That does leave three cores for ffmpeg, but... there's also memory contention to consider: if, in addition to all that CPU time, Finale is also banging on the shared memory, that'll slow down other programs. Even with multiple cores.
If you have a 32-bit Windows machine, and you start the Windows task manager (control-alt-delete-Start Task Manager), and you start any simple Finale playback, what percentage of all CPU time does your Finale use?
Data from a couple other machines could be really helpful with a problem I'm having. My hope is that it's just my Finale that clobbers the CPU (while doing not very much work), and that perhaps there's a fix.
Magnificent test file attached, if needed.
thanks,
Garry
-----------------------
Here's some gory details....
I've been doing video captures of Finale playbacks recently (yes, indeed, they'll be for posting on Youtube - after some post-processing.) And I'm using an excellent (and widely used) program called ffmpeg to do the capturing. But that program is having quite a bit of trouble because it can barely get enough CPU time do its work. And I'm suspicious of Finale.
Because:
I notice that my Finale (2014.5), when playing back, always "pegs the meter" on one of the four CPU cores on my machine. I.e., it uses all of the CPU that it can get (25% of the total power, as a single-threaded program.) That does leave three cores for ffmpeg, but... there's also memory contention to consider: if, in addition to all that CPU time, Finale is also banging on the shared memory, that'll slow down other programs. Even with multiple cores.